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Extensible Input Manager

This video depicts the usage of Extensible Input Manager, a library for Unity that compliments the standard Input object, includes a table for defining your axes that can be changed in runtime, multitouch and accelerometer virtual joysticks included in the handheld bundle, and does not require you to change your code: Input.GetAxis("Horizontal") will still work, and you can change it asignement in runtime and many more...