Two videotutorials and a fast making-of sequence are available.
We are working on more. If you have any doubts or questions, please feel free to contact us.
Tutorial Part 1: Creating basic flying object | 
Follow the instructions in this video to get an idea of how the toolkit works.
Tutorial Part 2: Adding control surfaces, mixings and engine | 
Follow the instructions in this video to get an idea of how the toolkit works.
The making-of the Jet Physics Model in Unity Aircraft Flight Physics Toolkit 0.71 | 
This video shows the making-of the Jet Plane included in the 0.71 version of Unity Aircraft Flight Physics Toolkit. The _tagnames_ method is used for all the value adjustement. Remember that you also can use the GSurface, GPivot and GDrive scripts that can be parametrized in the properties window.